Club Rules

Firstly I think it's wise to start this page by saying that we are not a club that looks to impose lots of rules. For many years we have run a positive, helpfull and fun club that has benefitted from being as open and flexible as posible when it comes to the way the race nights and the club as a whole is run. Many touring car clubs have evolved over the years and have looked to slow down the cars in search of close racing, fewer breakages and bringing in new racers. We have stuck with our current rules for many years and instead we have made efforts to adapt the track to look after the cars and educate new racers in how to race cleanly and set their cars up to suit their ability. Doing these things has allowed us to continue to run fast, challenging to drive cars which keeps the experienced drivers interested while allowing new drivers to learn the sport and make progress up the grid on club nights. This also means the exact same car's, motors's and ESC's can be run on a Friday night with us aswell as at bigger national level events like the BRCA 2 Day Nationals and BRCA Clubmans.

So with all that in mind we'll run through our rules. There are very few actual rules that we insist on following, most aspects of how we operate are covered by quidelines to follow and we like to think that common sense and flexibility can be allowed to prevail in most circumstances.

The Car

  • We race 1/10th scale 4wd electric powered (EP) touring cars.
  • 13.5 turn (or higher) 540 size brushless motor's with 'open' Electronic Speed Controllers (ESC) should be used. This means the ESC can be set in 'blinky' no timing mode or with all the ESC's timing features used.
  • Hardcased, 2s (2 cell) maximum, LiPo batteries which are securely mounted into the chassis. This is one of the strongly enforced rules we have. Hardcased LiPo's are required in most classes of racing as the hard outer shell protects the delicate cell's inside, the biggest danger we have in EP RC racing is from fire caused by damaged LiPo batteries.
  • Slick racing rubber tyres should be used, no spkies or mini-pins.
  • Tyre additive is allowed but the tyres should be wiped clean before the car is placed on the track.
  • The car should be in good general condition. Cars that appear to have been driven in a muddy field won't be allowed on the carpet. Please ensure all screws on the underside of the car are secure so they don't damage the carpet. The cars wiring should be in good order - bare/damaged wires will cause reliability issues and are also a fire risk. Sharp edges on damaged bodyshells should be taped up to protect the marshals when handling your car.
  • We ask you maintain a minimum ride height of 5mm on the car to help protect the carpet.
  • During championships we run to the BRCA minimum weight limit of 1350g, this will be randomly checked.
  • Whilst we consider our club to be a touring car club we welcome any EP on-road cars to come and race with us, for example - GT12, LMP12, WGT10. If we have enough cars to run a serarate heat then we will, otherwise you will be mixed in with the touring cars based on your driving ability. The generally accepted rules associated with these classes apply.
  • Driving

  • Deliberate crashing, 'taking out' of other cars and general bad driving won't be tolerated - your car will be removed from the track.
  • Accidental contact does happen. If you 'take out' another car while battling for position, the place should be given back, regardless of whether this costs you more positions. Don't just stop in the middle of the track while waiting for the other car to recover - either pull over in a safe place and wait or continue at a reduced pace allowing the other car to recover, catch up and take the place back.
  • Try and be aware of where other cars are around you, if you know you have a faster car coming up behind you/trying to lap you, be ready to let them past. Whilst you are not expected to just jump out the way (especially if you are in a battle of your own), you should do your best not to hold them up. Normally all that is required to let a faster car by is to just run a little wide in a slow corner and they'll slip by, just be carefull when pulling in behind them not to run into the back of them at the next corner - it's easily done!
  • If you are the lead car trying to make your way past backmarkers then be patient! The car you are trying to lap can't just disappear, wait until there is a good place to pass or until they let you go - and be nice, say thankyou if they let you past, it builds good repect between drivers.
  • If you crash and need the marshals help - wait patiently! NO shouting and swearing at the marshals, NO jumping off the rostrum to marshal yourself. It is normally your own fault that you are stuck so just wait. Think the marshal is being too slow? You shouldn't have crashed in the first place - simple!
  • Marshalling

  • First and foremost, when marshalling stay safe! Stand behind the track barrier and stay alert. Look before stepping out onto the track, don't run out infront of a pack of cars - wait for a gap.
  • When returning a car to the track be careful not put it right in the path of on coming cars, wait until the traffic has passed and/or place the car off the racing line.
  • Your full attention should be on the section of track you are looking after. Don't get distracted by watching the race or looking at your phone, be ready and alert.
  • You should be at your marshall point before the 10 second count down to the start of the next race, not still at you pit table messing with your car. Normally we look to have a marshall in each corner of the hall, where there a more than 4 marshalls the extra's should find a suitable extra marshall point, or perhaps look after race control if the controller is racing or even referee the race and help call out positions and when drivers are lapping - it all helps the race and the meeting run smoothly.
  • Aswell as looking out for the cars please keep an eye on the track too. Fix corners and track markings if they take a big hit (if posible), and keep an eye on the tape too. Make sure your section of track is ready for the next race before leaving your marshall point and if extra time is needed to replace tape or make repairs let race control know so the computer can be paused.
  • General

  • The more people that help set up and pack away the more time we have for racing. We appreciate people travel from far and wide to race with us and so will arrive at different times and may want to get away promptly at the end but the more people we have helping with the track build the quicker it gets done and the more on track time you can have.